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All of the revised discussions are sluggish… Additional proposal to propose a probability item regulatory bill

The [Game Industry Moon Young-soo] The amendment of the amendment to the Game Industry Promotion Act is sluggish, and the amendment containing the obligation to mark the probability-type item is further proposed.

According to the game and politics on the 10th, Lee Sang-heon, a member of the National Assembly's Culture, Sports and Tourism Committee, also proposed a partial amendment to the law on the promotion of the game industry. The key point is to legally define probability-type items and impose game companies' obligations. All of the previous revisions of the game method were separated separately.

The amendment defines that the specific types, effects and performance of the game items that are directly or indirectly purchased by game users are determined by chance factors. This includes combining game items purchased by paid-in and free game items, but excluded the combination of free purchased game items.

In addition, in order to distribute the game or to provide use, it is also included that the game materials and their advertisements and propaganda must be high, game content information, probability-specific items of probability-type items, and other matters prescribed by Presidential Decree..

The amendment to the game law, which includes the obligation to mark probability-type items, has been proposed in December 2020 and is pending in the National Assembly for nearly a year and nine months. The public hearing was held in February this year, but the discussion has not been made since then. There are many issues that need to be dealt with as it is an amendment to fix the game method in 2006. The Game Industry Association also expressed concern that all the amendments were focused on regulations rather than promotion. In addition, Lee Sang-heon seems to have proposed a bill separately.

In addition, lawmaker Lee Sang-heon believes that the self-regulation of the probability-type item that the game industry is in operation is not effective. This is because it is less effective, such as disclosing information only for some of the various forms of probability-type items.

Lee Sang-heon said, There are many cases of induction of the probability-type item and the deceit of game users, and many cases of randomly manipulating the probability of the probability-type item are increasing. The information is closely linked to the interests of the game users, so the information should be transparent.

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