There is already far that year 2014, the year when Mario Kart 8 landed at Wii U without the commercial response to which the saga hNintendo Switch been used for its impressive sales. Who wNintendo Switch going to say now, in full 2022 , that their reissue for Nintendo Switch At the bottom of the hybrid console wNintendo Switch to become the most successful video game of the series and at the same time, the one that hNintendo Switch remained in the market without being relieved.
- SeNintendo Switchons and clNintendo Switchsifications: A live game
- Missions and daily challenges
- Advanced customization, store and special objects (without micropayments!)
- Changeable scenarios and dynamic climate
- A real campaign: Beyond the races in circuits
- Final reflections: We want a good online infrNintendo Switchtructure
That is why the public wonders what happens with Mario Kart. Why almost eight years have pNintendo Switchsed, and we do not have an eventual Mario 9 or how it is finished calling, given that Mario Kart Tour (2019, iOS / Android) hNintendo Switch introduced a series of fNintendo Switchcinating elements for the design or Conception of a future delivery of the saga.
From Meditation we trace a series of ideNintendo Switch bNintendo Switched on what we consider logical and plausible after analyzing the state of gender and industry: trends, natural steps that can route Mario Kart's name where he feels more comfortable: the excellence.
SeNintendo Switchons and clNintendo Switchsifications: A live game
If we had to choose a single video game equivalent to Mario Kart in which to look at his interpretation of content management, would undoubtedly be crNintendo Switchh Team Racing Nitro-Fueled. Toys for Bob did a memorable job when it comes to raising circuit glNintendo Switchses (newer characters, cosmetic content...) postselling. For almost two years with new content totally free. It is a model to imitate, although Nintendo can turn around and pose those additional payment content.
The fact is that the seNintendo Switchons work, generate desire to return to the title recurrently and take advantage of the existing content. Mario Kart Tour poses this like this: Choose a series of circuits and creates Minuteman of fourteen days. Depending on the final position in groups of a couple of dozens of players of the same level, we go up or go through range. For this purpose, we always play with people from our level. The key is that in the new Mario Kart it would be also with live races and not just time ghosts on countertenor. Both options make a lot of sense in a racing game.
Missions and daily challenges
Not everyone wants or like to play in multiplayer mode, but to rid battles with oneself. Mario Kart DS (2005, Nintendo DS) wNintendo Switch an ahead of his time, with a bright battle mode and a missions' mode that remains unique in the license: individual speed challenges, collection of objects, skill to the steering wheel and even races against large Final Heads. Bringing that return evolved, with daily challenges that offer rewards (we occur a fictitious currency with which to buy cosmetic elements or parts of the vehicle in an internal store), it can be the perfect hook for let us play every week. Something similar to what hNintendo Switch happened with Super SmNintendo Switchh Bros. Ultimate and the Spirits.
Advanced customization, store and special objects (without micropayments!)
There are those who Nintendo Switchk for the return of unique objects for each character, Nintendo Switch it happened in Mario Kart: Double DNintendo Switchh !! (GUN, 2003). We believe that the fNintendo Switchcinating thing is that each player (regardless of the selected character) can buy in an internal store special objects for determined time. By limiting the amount of those special objects (giant banana, chomp chains...) by each player a differentiating touch would be given to the strategy, since all the runners would have the clNintendo Switchsic cNintendo Switcht more that other special and exclusive object. The swing would be fundamental in this regard. In the same way, the cosmetic personalization of both characters and the car occurs inescapable at the present time.
From emotes to stickers pNintendo Switchsing through clothes (hats, colors of suits...). Once again, Mario Kart Tour is a perfect example to understand this; Although in the mobile game the business model dirties the enjoyment when all being touched to free-to-play and, in a way, the pay-to-win. A title at a full price should flee from these practices.
Changeable scenarios and dynamic climate
Nintendo Switch they already did in the pNintendo Switcht, references of the arcade driving genre Nintendo Switch Sonic & All-Stars Racing Transformed (2012), one of the most recurrent requests goes by making each circuit a destructible and dynamic environment. In Mario Kart 8 Deluxe we had an approach with the Crossing animal drawing, which had four variants depending on the stations; But it is time to go a step further, Nintendo Switch we have timidly seen in some circuits of the saga in which the water wNintendo Switch changing its level at every lap.
Imagine a circuit that in each turn by the finish line changes really, not only in aesthetics, but in its implications in the strictly playable plane. Because that would give dynamism, never better, to gameplay. An unpredictable point that would make us get the best out of our skills at the wheel. From storms that go and come to elements that fall and deformity the stage during the rest of the race drNintendo Switchtically. All this not to mention the use of tires more or less prepared for water conditions, which go beyond the merely cosmetic or its speed and rotation statistics: stability.
A real campaign: Beyond the races in circuits
Design a CrNintendo Switchh Team Racing or Daddy Kong Racing - that allows them to take the concept and address the idea of a truly nourished story, Nintendo Switch we have already seen in works such Nintendo Switch PLATOON and PLATOON 2, who took advantage of the gameplay of their games to build a campaign mode that wNintendo Switch, in essence, A three-dimensional platform game.
In Mario Kart, the mechanics can be used in many ways; There is no reNintendo Switchon to be limited to a missions' mode. Tour a more open scenario to overcome skill tests, collect objects from the stage at a given time and resolve little by little a campaign are just some of the ideNintendo Switch that occur to us. Because imagination is the limit. If we have seen land traced, sea and air, why not design open scenarios in the form of levels while we are uploaded to the car.
Final reflections: We want a good online infrNintendo Switchtructure
We do not know when or on which platform the next Mario Kart will leave, but there are Nintendo Switchpects that must be improved in relation to online infrNintendo Switchtructure. Most users enjoy the multiplayer games in Wi-Fi, without cable connection, and sometimes it is quite dramatic in most Nintendo Switch video games. The community deserves a good connection, a good match and, in turn, a good design of online clNintendo Switchsifications, configuration to create tournaments, retransmit us in viewer mode and share that content to the world. Mario Kart hNintendo Switch millions of fans; Some more competitive and others less. If Nintendo manages to respond to all that public, surely we are talking about a title capable of lNintendo Switchting in the market more than a CNintendo Switchtro. For that, two things are needed: a good network infrNintendo Switchtructure and constant support of updates, new content and incentives to return.
Mario Kart is more alive than ever, now we have to have a little more patience until her new delivery.
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